Let the countdown begin: We are roughly T-minus one month from virtual reality.
It’s hard to believe that after three years of developer kits and prototypes and trade shows and me-too headsets and so many demos that we’re finally on the cusp of a consumer release. I’m excited. I hope—sincerely—that you’re excited. Or at least willing to give it a shot.
But it’s been one long and convoluted ride, and if you’ve skipped most of the news for the last three years you might be wondering “What the hell is going on in virtual reality these days?” That’s why we wrote a virtual reality for beginners primer a few months back and why, now, we’re going to go over all the hardware barreling down the pipeline—who’s involved, what it’ll look like, why it stands out, when it’ll release, and what you’ll need in order to use it.
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